Publications

Coburn, A., Harteveld, C., Holmgård, C. (2022).

Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions.

In Proceedings of the 17th International Conference on the Foundations of Digital Games. New York: ACM Press.

(Best Paper) 

DOI PDF Page

Haider, A., Harteveld, C., Johnson, D., Birk, M.V., Mandryk, R.L., Seif El-Nasr, M., Nacke, L.E., Gerling, K., & Abeele, V. Vanden (2022).

miniPXI: Development and Validation of a Single-Item Variant of the Player Experience Inventory.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York: ACM Press.

DOI PDF Page

Canossa, A., Azadvar, A., Harteveld, C., Salimov, D., & Yannakakis, G. (2021).

For Honor, For Toxicity: Detecting Toxic Behavior Through Gameplay.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play.

DOI PDF Page

Madden, D., & Harteveld, C. (2021).

“Constant Pressure of Having to Perform”: Exploring Player Health Concerns in Esports.

In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

(Honorable Mention)

DOI PDF Page

Harteveld, C., Javvaji, N., Machado, T., Zastavker, Y.V., Bennett, V., & Abdoun, T. (2020).

Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education.

In 2020 IEEE Frontiers in Education Conference (FIE). IEEE.

DOI PDF Page

Snodgrass, S., Mohaddesi, O., Hart, J., Rodriguez, G.R., Holmgård, C., & Harteveld, C. (2019).

Like PEAS in PoDS: the Player, Environment, Agents, System Framework for the Personalization of Digital Systems.

In Proceedings of the 14th International Conference on the Foundations of Digital Games (p. 26). New York, NY: ACM.

DOI PDF Page

Fatehi, B., Holmgård, C., Snodgrass, S., & Harteveld, C. (2019).

Gamifying Psychological Assessment: Insights from Gamifying the Thematic Apperception Test.

In Proceedings of the 14th International Conference on the Foundations of Digital Games (p. 3). New York, NY: ACM.

DOI PDF Page

Harteveld, C., Kleinman, E., Rizzo, P., Schouten, D., Nguyen, T.H., Liberty, S., … & El-Nasr, M. S. (2019).

Teamwork and Adaptation in Games (TAG): A Survey to Gauge Teamwork.

In Proceedings of the 14th International Conference on the Foundations of Digital Games (p. 18). New York, NY: ACM.

(Honorable Mention)

DOI PDF Page

Canossa, A., Azadvar, A., Harteveld, C., Drachen, A., & Deterding, S. (2019).

Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play.

In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (p. 259). New York: ACM Press.

(Honorable Mention)

DOI PDF Page

Horn, B., Hoover, A., Barnes, J., Folajimi, Y., Harteveld, C., & Smith, G. (2017).

AI-Assisted Analysis of Player Strategy Across Level Progressions in a Puzzle Game.

In Proceedings of Foundations of Digital Games 2017. New York, NY: ACM Press.

(Honorable Mention)

DOI PDF Page

Horn, B., Hoover, A., Barnes, J., Folajimi, Y., Smith, G., & Harteveld, C. (2016).

Opening the Black Box of Play: Playtrace Analysis of an Educational Game.

In Proceedings of ACM CHI PLAY, Austin, TX.

DOI PDF Page

Sun, Y., Liang, C., Sutherland, S.C., Harteveld, C., Kaeli, D. (2016).

Modeling Player Decisions in a Supply Chain Game.

In Proceedings of IEEE Computational Intelligence and Games (CIG), Santorini, Greece.

DOI PDF Page

Horn, B., Clark, C., Strom, O., Chao, H., Stahl, A.J., Harteveld, C., Smith, G. (2016).

Design Insights Into the Creation and Evaluation of a Computer Science Educational Game.

In Proceedings of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE), Memphis, TN.

DOI PDF Page

Harteveld, C., & Sutherland, S.C. (2015).

The Goal of Scoring: Exploring the Role of Game Performance in Educational Games.

In Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems. New York: ACM Press.

DOI PDF Page

Madkour, A., Marsella, S., & Harteveld, C. (2022).

Towards Non-Technical Design Control Over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars.

In Proceedings of the 17th International Conference on the Foundations of Digital Games. New York: ACM Press.

(Honorable Mention)

DOI PDF Page

Hantsbarger, M., Troiano, G.M., To, A., & Harteveld, C. (2022).

Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York: ACM Press.

DOI PDF Page

Troiano, G.M., Wood, M., Sonbudak, M.F., Padte, R.C., & Harteveld, C. (2021).

“Are We Now Post-COVID?”: Exploring Post-COVID Futures Through a Gamified Story Completion Method.

In Designing Interactive Systems Conference 2021.

DOI PDF Page

Madden, D., Liu, Y., Yu, H., Sonbudak, M. F., Troiano, G.M., & Harteveld, C. (2021).

“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports.

In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

DOI PDF Page

Troiano, G.M., Schouten, D.M.G., Cassidy, M., Tucker-Raymond, E., Puttick, G., & Harteveld, C. (2020).

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 534-548). New York: ACM Press.

DOI PDF Page

Troiano, G.M., Chen, Q., Alba, A.V., Robles, G., Smith. G.M, Cassidy, M,…& Harteveld, C. (2020).

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.

In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM Press.

(Best paper)

DOI PDF Page

Troiano, G.M., Snodgrass, S., Argımak, E., Robles, G., Smith, G.M., Cassidy, M., … & Harteveld, C. (2019).

Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.

In Proceedings of the 18th ACM International Conference on Interaction Design and Children (pp. 208-219). New York, NY: ACM.

DOI PDF Page

Ulusan, A., Narayan, U., Snodgrass, S., Ergun, O., & Harteveld, C. (2022).

“Rather Solve the Problem from Scratch”: Gamesploring Human-Machine-Collaboration for Optimizing the Debris Collection Process.

In Proceedings of the 2022 IUI Conference. New York: ACM Press.

DOI PDF Page

Mohaddesi, O., Ergun, O., Griffin, J., Marsella, S., Kaeli, D., & Harteveld, C. (2022).

To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages.

In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. New York: ACM Press.

(Honorable Mention)

DOI PDF Page

Mohaddesi, O., Sun, Y., Azghandi, R., Doroudi, R., Snodgrass, S., Ergun, O…& Harteveld, C. (2020).

Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models.

In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM Press.

(Honorable Mention)

DOI PDF Page

Tochilnikova, E., Patnaik, A., Alsebayel, G., Narayan, U., Coeytaux, A., Kim, M., & Harteveld, C. (2022).

“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy.

In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. New York: ACM Press.

DOI PDF Page

Jalife, K., Harteveld, C., & Holmgård, C. (2021).

From Flow to Fuse: A Cognitive Perspective.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play.

(Honorable Mention)

DOI PDF Page

Bunian, S., Li, K., Jemmali, C., Harteveld, C., Fu, Y., & Seif El-Nasr, M. S. (2021).

VINS: Visual Search for Mobile User Interface Design.

In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

DOI PDF Page

Zhu, J., Villareale, J., Javvaji, N., Risi, S., Löwe, M., Weigelt, R., & Harteveld, C. (2021).

Player-AI Interaction: What Neural Network Games Reveal About AI as Play.

In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

DOI PDF Page

Javvaji, N., Harteveld, C., & Seif El-Nasr, M. (2020).

Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization.

In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 254-266). New York: ACM Press.

DOI PDF Page

Bennett, V., Abdoun, T., Harteveld, C., McMartin, F. P., & El Shamy, U. (2017).

Classroom implementation of game-based module for geotechical engineering education.

In 2017 ASEE Annual Conference & Exposition.

DOI PDF Page

May, C., Grabowski, M., Simrun, M, Pérez, R.F., Borovikova, S., Zastavker, Y.V., Bennett, V., Abdoun, T., & Harteveld, C. (2021)

Mixed Reality Learning Environments in Times of Pandemic: What Can We Learn?

In 2021 IEEE Frontiers in Education Conference (FIE). IEEE.

DOI PDF Page

R. F. Pérez, S. Chung, Y. V. Zastavker, V. Bennett, T. Abdoun and C. Harteveld (2022)

How Can Game-Based Learning Affect Engineering Students’ Confidence?

In 2022 IEEE Frontiers in Education Conference (FIE). IEEE.

DOI PDF Page

V. Bennett, R. Carkin, A. Richtarek, Y. V. Zastavker, C. Harteveld and T. Abdoun (2022)

Preliminary Development and Assessment of Engineering Judgment through Mixed-Reality Game-Based Learning

In 2022 IEEE Frontiers in Education Conference (FIE). IEEE.

DOI PDF Page

Victoria G. Bennett, Casper Harteveld, Tarek Abdoun, Usama El Shamy, Flora McMartin, Binod Tiwari and Anirban De (2020)

Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education

In 2020 Geo-Congress : Geotechnical Earthquake Engineering and Special Topics.

DOI PDF Page

N. Miner, C. Myers, V. Shirodkar, Z. Wang, Q. Zhang, & C. Harteveld. (2022).

Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality

In Proceedings of 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

DOI PDF Page

Williams, M., Gharbi, H., Ulusan, A., Ergun, O., Xiaofeng, Z., Zhang, S., & Harteveld, C. (2016).

Toward Human in the Loop Optimization Through Game-Based Experiments.

In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion ’16). New York: ACM Press.

DOI PDF Page

Omid Mohaddesi, Noah Chicoine, Min Gong, Ozlem Ergun, Jacqueline Griffin, David Kaeli, Stacy Marsella, and Casper Harteveld. (2023).

Thought Bubbles: A Proxy into Players’ Mental Model Development

In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23). New York: ACM Press.

DOI PDF Page

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